Pokémon Go is testing a new kind of content with Choose Your Path Timed Research, a one-week event that asks players to lock in one of three branches after clearing the opening steps. The choice is permanent, and once it is made, it cannot be changed.
The branching quest offers three paths: Explore, Catch or Battle. Players who pick Explore get a x5 XP bonus for spinning PokéStops, lifting the reward from 100 XP to 500 XP and increasing new PokéStop XP from 200 XP to 1,000 XP. The Catch path gives a x1.5 XP bonus for catching Pokémon using Nice Throws or better, a boost described as rewarding catching efforts throughout the week. The Battle path unlocks a 5,000 XP bonus for completing raids. Each path also pays out three Pinap Berries and five Rare Candies, while a Lucky Egg should be active at least once to increase the XP earned.
The test lands during what had been quieter weeks in Pokémon Go, when players were left with no major events and Daily Discoveries bonuses. If the format works, similar quests are expected to run again during those slower stretches alongside the Daily Discoveries bonuses, turning dead time on the calendar into a structured grind for XP and items.
That is where the tension sits. The new system gives players more control, but only once, and that makes the first choice matter more than the rewards on paper. Choose Explore and the week becomes about spinning stops and stacking XP. Choose Catch and every Nice Throw or better counts. Choose Battle and raids become the clear path to the biggest one-time payoff. The article also points to Lechonk Community Day on Saturday 9th May as a related upcoming event, but for now the focus is on whether this timed research format can hold players’ attention long enough to become a regular feature.
If the test succeeds, Pokémon Go will have found a way to make its quiet weeks feel less empty without changing the basic rhythm of the game. For players, the decision is simpler and harsher: make the call, live with it, and spend the week making it pay.




